Well the guy I played had 5 squads of em, all in Razorbacks, all with psy bolt ammo, and a GM/Termie squad in a Storm Raven to top it all off. This game was very enlightening, giving me a better understanding of what they are capable of and what they do. So naturally, I thought I would share with you my current revelations. Now, I have not read the codex, nor have I played multiple games against them, so all this is general stuff, not in depth 100% accurate tactica.
1. Keep Your Head Down!
Probably the first thing I noticed about the GK is dear God what firepower. within 24" I don't know if there is an army that can match them, and psy bolt ammo makes them ungodly. Cheap HB razorbacks suddenly become 36" S6 monsters, with every marine throwin 2 S5 shots all over the place. Psy bolt ammo may be one of the nastiest introductions to the game, with its typical low cost and its availability to almost anything in the army.
if you are looking at it from this angle, its too late |
2. They use a lot of Psychic Powers
Can Save Your Tookus |
3. They may look prettier, but on the inside, they're just like you and me
If it Kills him, it'll kill them. |
The distinct lack of 3++'s was very noticeable as well. His termies packed a punch, but dropped pretty easily. They also don't have that many attacks. a 5 man squad of purifiers and a 7 man squad of Plague Marines were actually pretty even in assault, also surprising.
4. Don't Be Afraid!
Not an effective tactic |
Well that is all for now, what have y'all learned in your games versus GW's newest army?
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